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Old Jun 25, 2005, 03:54 AM // 03:54   #121
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Quote:
Originally Posted by Night Daftshadow
I agree. Also someone mentioned about degrading armor after taking damage in many battles and having to spend money to maintain it. I think this idea is absolutely ludicrous. You barely have any gold to even spend on good armor these days. Especially for a warrior. Warrior armor is a gold killer!
All gold sinks need to boptional items which do not effect game play, but give cosmetic improvments or bragging rights.
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Old Jun 25, 2005, 04:07 AM // 04:07   #122
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Seeing this thread made me sad. Everyone gets rich but me. But I see what you mean. I have a mere 8 thousand, and people are asking 800 to 1.2k for single materials. Gah! Plus, I've seen several gambling resorts by the fire of Ascalon. . . run by rich people who can afford that
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Old Jun 29, 2005, 09:19 PM // 21:19   #123
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Look, LOOK! They have been listening!

Quote:
Originally Posted by http://www.womengamers.com/interviews/guildwars.php
We read player suggestions on fansite forums every day, and players have a lot of great ideas! One of my personal favorite suggestions is that we provide more options for pets, such as items you can buy them or even the ability to change their color. Another suggestion is "town clothes," so that when you head into Ascalon City or Lion's Arch you can shake off the dust of combat and don something that is decidedly not armor-like. What if you were able to purchase the ability to change hair styles and hair colors on existing characters, or even to acquire options for faces, hair styles, and hair colors that are not even available at character creation? And what about Guild Hall upgrades? Suffice it to say, there are a lot of fun features coming!

I want to state once again, that I think the idea of armour becoming less effective over time is not a good gold sink. It is merely a hassle and annoyance. Sure, it absorbs money from players, but it's not a Gold Sink as defined in this thread becuase it's annoying and unavoidable, rather than optional and fun.
I'll take this moment to re-state my idea of armour becoming dirty over time.
Instead of the effectiveness of the armour becoming less, it would remain just as effective as always, but the colours would become dull and dusty looking.
Players could then spend gold on having it polished back to it's original condition, or even more money to make it really shiny!


I also noticed someone suggesting a financial death penalty. Again, this goes against the spirit of what ArenaNet are trying to do with this game. They want death to be not a big deal, and only have temporary ill effects. Loss of gold is not temporary.

Last edited by spiritofcat; Jun 29, 2005 at 09:28 PM // 21:28..
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Old Jun 29, 2005, 09:34 PM // 21:34   #124
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Pay for extra storage at zulani.
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Old Jul 24, 2005, 04:43 AM // 04:43   #125
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And once again, another confimation of great things to come:
Quote:
Originally Posted by http://www.crossingtyria.com/modules.php?name=HTMLReader&PageView=FansiteFriday 52
Zylaar asks: HELP -- Everyone has my hair! Will there be an opportunity to change character appearance, perhaps through an in-game "beauty merchant"?



Gaile Gray: I think this is a marvelous idea for a game addition! I cannot predict if it would be rolled out in a free live update or would make its way into Chapter Two, but I just have the strongest feeling that this will be an addition at some point in the future. After all, it serves two functions: It would allow greater customization, which everyone favors, and it would also serve as a gold sink, that is, a way of draining excess currency out of the game economy.

I learned there will be another wedding in Tyria soon. How great it would be to be able to purchase a gift for the bride and groom, or to help them buy special wedding clothes. Sure, items like gifts and special clothes are going to take an inventory slot, and of course, not everyone is going to be enchanted with the whole idea. But I predict if we had such things as hair stylists, town clothes, and snazzy useless-but -fun items that we could share with one another, an awful lot of players would be more than happy to spend a great deal for those options. I know I sure would!
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Old Jul 24, 2005, 03:02 PM // 15:02   #126
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Food
iron rations.
necro can eat corpses or convert it into a side of beef.
monks : purify flesh/corpse...

Teleport
20gold/teleport.
stage coach. mounts just for traveling.

Armor
let us have glowing armor/weapons! most creeps look better then us.
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Old Jul 24, 2005, 03:17 PM // 15:17   #127
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mhhh

why dont pay for your statue or guild simbol put in some important place?
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Old Jul 25, 2005, 04:24 AM // 04:24   #128
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I like the idea of having gold sinks, love to be able to do cool things to customise character etc.
Still though, can see it increasing the need for more gold and thus inflation will go up more....ie more ppl need more gold so stuff becomes more expensive.
The economy in game really need some fixing, and a good way to trade other than chat channels is well overdue. Nerfing has made it worse from what I have seen also. Come on Anet please fix
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Old Jul 26, 2005, 05:04 PM // 17:04   #129
con
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I had two ideas, didn't read the whole thread so I don't know if they've been suggested before. These two ideas kind of work together:

1) Wealth Penalty: You know how there's death penalty? What if, when you died in PvE, a certain percentage of your wealth (gold + all materials + all items) that you were carrying on your character was taken away as well (never to return)? It's a good idea to keep money under your mattress until your house burns down, know what I mean?

Ok, so people say: I'll just leave everything in storage! So then follows idea #2:

2) Tax user's storage: All gold and rare materials would be taxed daily at a small percentage (say, for example, 2.5%) that is the same for everyone who has wealth above a certain amount (say, for example, 10p). That wealth would then be redistributed to the poorest of players based on their wealth status (character storage + xunlai storage < 1p in gold and rare materials [post-searing only]).

This way, the players with a moderate amount are left like they are, the poor players are normalized, prices can stay the same, no additional NPCs need to be added, farmers will have a wealth penalty for dying which makes farming harder, gold and rare material hoarders will slowly have their wealth taken from them if they do not spend it on items/common crafting materials (which are not taxed, thus raising their price) and/or sell off their rare materials (which are taxed, thus lowering their price), and America owns Korea.

Please give your comments!
-Con
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Old Dec 26, 2005, 05:20 AM // 05:20   #130
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I think all these ideas are great.

What wil happen is:

People will want them, golds value on Ebay will increase, farming will increase to reflect this new demand, whole guilds will want these status symbols and encourage farming to fund it and new players wont have them so any beneficial effects will just disadvantage them.

While gold sinks will help drain way cash from the "top end of town" I think the real problem is that creating a monetary demand by luxury items etc will encourage farming for gold by third parties who will sell it on ebay etc.

I mean, why not buy 100plat for $25 on ebay? Its a lot easier then earning it.

So long as money is easily acheived by farming for real cash, people will do it.

I'd much rather see cash done away with. Things are now free, ident and salvage are free skills. All luxury items and super "good looking" armour are non transferable quest items. Make most things non transferable. If something springs up as a default currency eg ectos, make the drop rate 100% till its devalued.

Faction still works to unlock skills, so pvp people can get skills if they wish. Signets of capture are just given, you still have to capture the damned things.

This probably would be hated by many, but I honestly cannot see another way to balance the economy.
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Old Dec 26, 2005, 05:36 AM // 05:36   #131
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what about sleep?? i wanna pay gold to sleep in a hotel..so whenever i fall alseep at my laptop while playing my necro can sleep to!
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Old Dec 26, 2005, 11:53 AM // 11:53   #132
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UW-weapons

Unique looking weapons which can only be crafted somewhere in the UW. The weapons should be around 200-400K so that people can still afford it. (They still should be able to spend the money).

Also, these items should be customized at creation, so that they are not again sold to other players.
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Old Dec 27, 2005, 12:18 PM // 12:18   #133
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I'm not sure if it's been mentioned before, but I've said time and time again that what this game really needs for PvE is a town-wide LFG/GLF board. Way too often do you have to rezone through half a million districts before finding that one guy you need for your team.

A board like that would let LFGs put up which district they were in, their professions, along with a small tag of text up to perhaps 50 characters, shortly explaining their setup, while GLFs would have an automatic overview of the group (names, professions, levels, district), a small tag of text explaining what they were doing, and another saying what kind of players they'd be looking for.

To escape the annoyances of looking for that last player for 20 minutes, group leaders and lonesome players could post one of these for say, 50 or 100 gold. -That- would be an effective and -very- useful gold sink.

Last edited by mikkel; Dec 27, 2005 at 12:24 PM // 12:24..
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Old Apr 27, 2006, 07:12 PM // 19:12   #134
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sooo.... manny......goood.....ideasss.......
brain.....exploding.....
:: poof ::
i dont even know where to begin. Taxation (espically concerning guild halls and items/npcs therein) has a rather large potential, but so do the others such as gambling, cosmetics, etc.
tatoos....
=)
Or maybe NPC fairs that had games and activities/ unique customized items that arent worth gold (stuffed animals, trophies, etc) that cost money to enjoy.
submitted for your discression
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Old Apr 27, 2006, 07:55 PM // 19:55   #135
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"Teleport
20gold/teleport.
stage coach. mounts just for traveling."

This and travel stones I have to say are, no offense, the single worst things that could happen to guild wars. One of the biggest reasons I dislike WoW is because you have to walk everywhere, travel stones recharge slowly and the irritation of having to walk to a city to travel somewhere. It wont be a gold sink, it will be an irritation that will get expensive if you have to pay 20 gold each time you teleport somewhere, I teleport very frequently.
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Old Apr 27, 2006, 09:48 PM // 21:48   #136
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The only one I really like is

Quote:
Guild Hall expansion:
Various additions to the guild hall could be bought for large amounts of gold, or perhaps rented for a lesser amount per day/week/month whatever.
Additions could include Guild practice PVP arenas, storage, etc. See long posts further down the thread for details.
The others seem to be merely cosmetic. Not that I am adamantly against them, just don't see a dire need for them.
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Old Apr 27, 2006, 10:08 PM // 22:08   #137
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Well it looks like the inflation problem may solve itself with every guild purchasing new Halls, trying to purchase all the NPCs they possibly can, purchasing new armor, new skills, the list goes on. And all of this involves giving gold to a NPC, so it looks like the OP's idea is beginning to come true. Certain items will drop in price also, such as Superior Absorption and Superior Vigor since that update increased the probability of finding them. The HoD value went poof instantly, so it looks like the economy is stabalizing itself once again. Now if the going prices of certain weapon mods (*cough-Health+30SwordPommels-cough*) could be made fair again, everything would be near perfect.
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Old Apr 27, 2006, 10:44 PM // 22:44   #138
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Quote:
Hairdressing:
Players pay gold to change their hairstyle and colour. Some styles and colours could be available only through this method and not in character creation.
Hair colour could be changed, but it would fade over time, causing the players to spend more money renewing it.
/Signed - But only allow changes from that campaign (aka hair / color style of c1 in c1, c2 in c2, etc).

Quote:
Cosmetic customisation of armour and weapons:
Players pay gold to change the look of their armour and weapons. This could be different models or additional colours, glows, sparkles and so on. These effects could be time-limited, so say you buy them for a day, a week, a month, whatever and have to buy them again after that. Also, if new customisations were released periodically the players would continue to pay for them because they were new and exciting.
/Neutral - I would want a more permanet effect but may be used for scams...

Quote:
Armour cosmetic maintainence:
Armour could also become dirty over time, causing it to lose it's shine and the colours to become dull. Players could then pay to have it cleaned, or pay even more to have it polished to a level of shine greater than it originally had.
This might be considered a hinderance to some, but if you think about it, it doesn't change the gameplay at all, you don't need shiny clean armour, so people aren't forced to pay lots of gold every few days to keep it clean, but many would want to.
/Not Signed

Quote:
Rethink the dye system:
Currently dye drops from monsters and is sold between players for ridiculous amounts of gold. This in no way benefits the economoy since it merely transferes wealth from one player to another.
If dye was treated the same way that weapon customisation currently is, it could be turned into a gold sink.
Players pay to have their armour dyed by a merchant. Mixing of colours could still be done, but it would all be done in a merchant window and not with physical, resellable inventory items.
/Netural - Would limit it to weapons and non-armor changes only.

Quote:
Rethink the XP scroll system:
Similar to the dye suggestion above.
Instead of XP scrolls being items that are resellable, they should be available as an effect that is bought from an NPC.
Players pay gold to an NPC to be 'blessed' with 2x experience for the next few minutes or however long those scrolls last.
Maybe you could pay more for longer duration or higher multiplier.
/Not Signed

Quote:
Gambling:
"The house always wins"
Any properly run gambling institute takes more money than it gives out, thus creating a gold sink.
/Signed

Quote:
Personal housing and furniture for houses and guild halls:
Just like the way guilds can buy Guild Halls, players would be able to buy personal houses. Furniture could be bought to decorate these spaces. Extra storage might also be included in these houses.
/Netrual Like the idea but the aspect of being kicked after money spent and how some guild burn bright .. then burn out quickly...

Quote:
Taxidermy and other forms of tropies:
Players could pay to have a monster that they had defeated turned into a statue to be displayed at their house or guild hall.
This would deteriorate (Rot, get dusty, etc.) over time and require an upkeep in gold to keep it in good condition.
/Signed - But no upkeep.. not sure where you would put it see above

Quote:
Guild Hall expansion:
Various additions to the guild hall could be bought for large amounts of gold, or perhaps rented for a lesser amount per day/week/month whatever.
Additions could include Guild practice PVP arenas, storage, etc. See long posts further down the thread for details.
Already implemented w/ factions in there own way.

Quote:
Persistent message boards:
Plays pay gold to post messages on a message board of some sort in town. These messages have a limited lifespan (24 hours was suggested) to reduce congestion.
Multiple boards could exist in each town. One for trading, one for guild information, etc.
/Signed - But add the condition to disapper if the item is gone

Quote:
Dancing Lessons:
Players pay gold to learn the dances of other professions, or entirely new dances. They have a limited number of dance lots so that learning a new dance would usually replace an old dance. This means that if they wanted their old dance back they would have to spend money again.
/Signed - I love this idea

Quote:
Pay per View PvP:
With observer mode on the horizon, another good gold sink could be paying to watch PvP and GvG matches.
/Not signed - already implemented (and free) so I can learn
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Old Apr 29, 2006, 09:51 AM // 09:51   #139
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I really like the dances point
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Old Apr 29, 2006, 11:22 AM // 11:22   #140
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If by 'Already Implemented' in Factions you mean that Anet took note of this thread months ago when it was created and added things in. What does this thread say that has already been added. Xunlai Agents in GH (and more), an observer mode (PPV is a bit far anyway).

Would be nice to be able to change hair once in a while.
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